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TIMELINE ARCHIVE
Follow public updates, creation logs, and related releases from newest to oldest.
Updates
7
Creation logs
6
Related releases
0
TIMELINE
Public records are arranged in one timeline without duplicating the same event.
Aug 17 10:14
Made it possible to join a team by sharing a link without email. Opening a Project now shows role-specific “Today’s Work,” and the system also supports CSV import of master data, name cleanup, engine synchronization via …
It was explicitly requested that improvements be made in order from the target user’s perspective, while email delivery should be considered separately.
Apply the change that records invitation creation timestamps in the production database.
Jul 29 14:44
Search Console showed that the business, terms-of-service, and free transition-asset pages were not indexed. I investigated, fixed the issues, and deployed them to production. I also removed the point at the end of the d…
Because the public pages were not detected as indexed by search. The deployment itself had completed, but it looked stalled while waiting on a command that only…
Request indexing again for the three relevant pages in Search Console and verify that they are picked up.
Jul 15 18:27
Game text can now be managed in tables, CI keys and deletion flows are in place, and the everyday path from production to distribution is one step more connected.
Beyond the previous “way back in,” added wording management, external build registration, and resource deletion.
Because an integrated tool is hard to use in daily work unless editing, integration, and cleanup after creation are available in addition to the initial entry p…
Decide how to preserve the current changes, then choose between engine integration and another improvement.
Jul 12 02:43
After login, users can now return to their previous workspace and switch organizations or Projects from the Project screen.
Stopped making users choose from a list every time and changed the flow to take them directly back to the Project and screen they last opened.
So that people already working on something can return immediately, while only those without a Project start from the creation screen.
Jul 11 02:41
Projects, assets, flows, planning documents, and other registered items can now be deleted with confirmation. Recoverable deletion and bulk deletion are intentionally deferred for now.
Made it possible to delete projects, assets, and other items that could be created but previously could not be removed, with confirmation.
Because the system had accumulated ways to add things but lacked a way to clean up what had already been entered.
Jul 11 01:40
After the prototype, prepared a mobile asset hub and role-based permissions, and changed the entry point to an AI assistant so even empty Projects can be used. Next, the priority is a creative-review flow resilient to sp…
Shifted from centering feature additions to bringing creative review—“look, point out issues, and reveal what is missing”—forward on the same level as operation…
Because landing on an empty list is weak, and in environments where specifications change frequently, an experience for seeing and correcting work provides valu…
Reach a point where feedback can be pinned directly onto assets and different versions can be viewed side by side, then test it.
Do direction and review notes still tend to get scattered across chats and exchanged images?
Jul 8 20:10
Built from nearly zero a prototype that brings game-production tasks, data, and assets together. It also includes public pages in Japanese and English and a flow for starting the first Project.
Test the first-use flow with a real game project and identify what is missing from the experience.
In game production today, are tasks, data, and assets managed in separate tools?
7 2026 8
The Elfentier project was started.
12 years of engineering experience.