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Sep 9 13:33
Well then, with this release, the development of Recubin comes to a temporary halt. By the way, it's pronounced "Rikabin." Isn’t that a cool name? Now, here’s a brief overview of what we’ve accomplished this time: ### Improvements: - Fixed various strange bugs. - Editor UI: You can now search by class name when adding objects. - Shadows properly originate from the bottom of objects. ### Additions: - Instance Replacement: Don’t worry about mistakes; you can change them easily. - Grouping: No more tedious parent changes with the mouse. - SurfaceMark Instances: You can draw images like a projector. - ShadowMode: Does your head disappear in first-person view? Set it to 'Always' to fix that. - FontFile: You can import your own fonts. - TextFile: Read and write freely. - System Extensions: You can read and write files on your computer at will. And more. I personally feel this is complete. The reason we haven't released v1.0 is that I believe there are still some bugs. After all, quality is important. I’ve been testing various aspects and only commit when I feel it works as intended, but there are probably still some mysterious bugs. Strange access violations occur occasionally. So please save often... I truly believe that developing this has been worthwhile. Compared to other Roblox-inspired projects, this one feels well done. Of course, that’s just my personal opinion. Sometimes, I come across videos that say things like, "The editor is out! You can write scripts!" ...Isn’t that obvious? The hype in this community can be overwhelming. But it’s okay, I’ll respond as quickly as I can ( ´ ▽ ` ) Now, that's all for the discussion. Let's power imagination again. ...Also, please stop telling me to use Rust. I have no interest in Cargo or Kawasaki (¬_¬ ).
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9 2026 9
The Recubin -Powering imagination again- project was started.
I am a C++ developer.