広告効果測定
同意した場合のみX Pixelを使用します。
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Project
Build a game that runs at 64×64 px resolution in two weeks.

Last updated: Aug 8, 2026
I reorganized the Enemy.tscn structure and the enemy.gd logic that makes enemies chase the player.
3 records · 3 production days
Organized the Godot Project settings needed to make a 64×64px game playable. Then wrote player.gd for movement and addressed a type error that occurred when treating the node as the Player type.
For LOWREZJAM2026, discussed a survival concept where left-clicking kills enemies and dirties the floor, while right-clicking cleans it. Game-over conditions are either the entire floor becoming dirty or health reaching zero. Assuming implementation in Godot, the main classes and a draft scene/node structure were also organized.
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Log in to comment (Japanese)I create pixel art, furry illustrations, and Minecraft resource packs.
Creating pixel-art sprites of furry characters for sale.

A resource pack for Minecraft Java Edition that turns villagers into cute furry characters.