広告効果測定
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TIMELINE ARCHIVE
Follow public updates, creation logs, and related releases from newest to oldest.
Updates
3
Creation logs
0
Related releases
0
TIMELINE
Public records are arranged in one timeline without duplicating the same event.
Aug 8 21:15
Organized the Enemy.tscn structure and enemy.gd, which makes enemies chase the player. Advanced code plans for an EnemySpawner that creates enemies from SpawnPoints, left-click attacks, a DirtMap that creates dirt where …
Because in a 64×64px game, defeating enemies by facing the right direction may be easier to play than precisely clicking their mouse position.
In Godot, verify the full sequence of enemy spawning, pursuit, left-click attacks, dirt appearing at death positions, and right-click cleaning.
Aug 5 15:11
Organized the Godot Project settings needed to make a 64×64px game playable. Then wrote player.gd for movement and addressed a type error that occurred when treating the node as the Player type.
Because a 64×64px game needs a fixed 64×64 internal resolution, integer-scaled display enlargement, and settings that keep the pixels crisp.
With player.gd attached to the root of the Player node, confirm that movement stays within the 64×64 screen.
Aug 4 16:33
For LOWREZJAM2026, discussed a survival concept where left-clicking kills enemies and dirties the floor, while right-clicking cleans it. Game-over conditions are either the entire floor becoming dirty or health reaching …
This idea makes the contradiction of worsening the situation by defeating enemies easy to understand, and in 64×64px it can work with only enemies, dirt, health…
Build a minimum 64×64 arena in Godot and prototype player movement, enemy approach, left-click attacks, dirt appearing where enemies die, and right-click cleani…
8 2026 3
The LOWREZJAM2026 project was started.
I create pixel art, furry illustrations, and Minecraft resource packs.