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Some content is automatically translated from Japanese. Untranslated sections are shown in the original language.
TIMELINE ARCHIVE
Follow public updates, creation logs, and related releases from newest to oldest.
Updates
60
Creation logs
27
Related releases
1
TIMELINE
Public records are arranged in one timeline without duplicating the same event.
Oct 26 11:59
The security updates for the system that runs the site have been applied to the production environment. It has been confirmed that public pages and images are displayed, and that access to pages requiring login is restricted for users who are not logged in.
Due to the discovery of a new vulnerability just before the production deployment, we could not proceed with only the previous inspection results and temporarily halted to make necessary corrections.
Oct 23 15:14
A few months ago, I researched external information about a creator whose record I had noted, contacted them, and I received a reply indicating they are still accepting requests. I progressed almost without taking action myself. The mechanism for incorporating external production information has advanced to the testing environment, but continuous collection is not yet operational in production. Since I veered towards discussions on customer acquisition tailored to specific products or introductions, I first adjusted the instructions for the AI to focus on "who currently needs what."
From the perspective of those who update, it can be cumbersome, and there’s anxiety about information leaking and being copied. Furthermore, I think that the return on continuing this effort has been weak. Therefore, I considered whether we could naturally gather information from regular production activities instead of asking everyone to write here every time. What I need right now is not the products to sell, but the needs. If we understand the needs, we can think of solutions like affiliate marketing, marketing support, sales agency, and outsourcing. If we can collect about 100 cases, we can classify them with AI and connect them to my network. That direction allows for scalability. I want to entrust all the projects to experts, automate repeated judgments and connections, and create a system that can operate smoothly even if I'm not there. It's not about doing something difficult; rather, I want to create the experience of "If I had continued recording from the start, connections would naturally increase, leading to sales and work!"
Oct 7 11:25
For the first time, I sent a proposal inferred from the production log to a third-party creator. I received a response indicating interest, and through further conversation, I realized that I had been perceiving the current situation slightly earlier than where it actually stands based only on the public log. It has progressed beyond just submitting a proposal; we are now adjusting the current situation and necessary support based on their responses.
I realized that rather than completely deducing the necessary support solely from public logs, it is more natural to first deliver a hypothesis to the individual and update the current situation based on their response.
Sep 29 17:49
We have implemented a system that delivers suggestions inferred from the production log to the creators via email and site notifications, connecting them with a three-choice response and messages as necessary. I verified the entire process using a test account and my own account, and modified the dedicated screen, which contained a lot of internal terminology, into a lighter dialog. For the first time, we limited the distribution to one third-party creator. Additionally, we reviewed the continuous posting restrictions for "Everyone's Real" to allow multiple posts in a short period and reflected this in the production version.
Instead of individually confirming and contacting candidates by hand, I wanted to verify a system that delivers proposals directly to them and gathers their responses. When I received it myself, I found that simply "confirming" provided a weak motivation to open the email. Additionally, the internal terminology and dedicated screens were cumbersome, so I positioned the entry as "proposals" and structured the process to ascertain interest within.
Sep 25 07:52
I evaluated the needs inferred by AI for 20 projects and adjusted the judgment rules myself. In the follow-up, narrowed down to 6 cases where I retained candidates that lead to purchases or orders, while suppressing weak expert recommendations. Additional accuracy validation has been temporarily put on hold, and no implementation in the production environment or external communication has been made yet.
I felt that I was stopping too long in the same place, only seeing the trees and not the forest. By waiting for the overall accuracy check, I had become unable to move forward even with the needs that were already visible.
Search for actual partners, recruitments, and sales channels that match the extracted needs from publicly available information, and organize the reasoning and matching criteria for each candidate.
Sep 15 12:58
We have shifted our future focus to finding necessary partners and opportunities from the production log, moving to external connections after obtaining personal approvals. Initially, we will verify the matching accuracy for free, then gradually transition to monetization based on established demand, revenue by transaction type, data provision, and automated matching through AI. Additionally, we have completed the safe updating of dependencies, enhanced automatic testing, and organized change history to replicate the production database, effectively resolving major concerns on the foundational level.
If I cannot predict what will come back from continuing the updates, I believe it is more rational not to go through the trouble of updating. If we can transform our production history into opportunities with external clients, partners, and experts, there is a possibility to create both the meaning of the updates and the monetization of the business at the same time.
We will evaluate the "necessary partners and opportunities" identified by AI for the 10 recently active public projects through approval, modification, and rejection, and check how accurately we can interpret opportunities from the production logs.
Sep 10 22:40
The A/B test for the advertisement has been completed, and there was no significant difference observed in this comparison; both are deemed successful. Moving forward, we will use both and temporarily suspended the distribution on September 10 at 11:58. Additionally, we fixed the issue of slow image display on the homepage for iPhone and made it possible for users to read public posts on "Minna no Real" without logging in. Other than that, we have also finished taking inventory of memos and code, and are organizing resolved items as well as unresolved and pending observation issues.
Data has accumulated to the extent that we can model the business using past data, and we are now in a situation where we can inject funds all at once at the right timing. Since two initial updates have been created, we want to observe the subsequent actions of the participants.
First, we will stabilize our position without getting carried away. We will check the scope of updates to the development infrastructure and the modifications to the automated inspection to ensure that no critical issues found during the audit regarding safety are overlooked.
Sep 9 13:27
Support payments by users have been successfully completed, leading to our first sales. Additionally, we have fixed the bug where the "current location" of published projects was interrupted and reflected this in the production environment. For X advertisements, we are redoing the comparison period as part of an A/B test for distribution.
We observed a 24-hour period during which X ads with black and white backgrounds were delivered simultaneously, monitoring the click-through rate, cost per click, and activities following registration.
Sep 8 11:24
The display of multiple creators' projects scrolling horizontally has been implemented on the homepage, and the Japanese expressions for the update prompt have also been improved. Additionally, we confirmed that we can track the usage of the current version and have launched X advertisements in two styles: black background and white background.
The product has changed significantly since the advertising was stopped, so instead of a simple comparison with the past, we will measure how far new individuals progress in the current version of the Creators Log as a new baseline.
After 24 hours of the advertisement starting, check the delivery performance on both black and white backgrounds, as well as the activity since registration.
Sep 7 13:59
We have reflected the theme switching between day and night, improved the visibility of the public project page, and released a new version of the update prompt to production. On the top page, we are making minimal modifications to showcase not only examples from the operators themselves but also projects run by multiple creators in a horizontal scroll format.
Since redesigning the entire top page seemed overly complicated, I focused first on showcasing projects from other creators and changing it to a horizontal display.
Review the updated prompt to make the Japanese expression more natural, and if there are no issues, implement it for the final version.
Sep 3 11:08
We have reflected 636 public updates and production logs into the live environment, and also prepared for automatic translation of the newly added history. Along with this, rather than strongly emphasizing "trust" in the table, we decided to foreground enjoyment, interest, and brightness, while placing trust as a result that arises from the production history in a deeper context. As the first step in this direction, we are trial implementing a theme that switches between light and dark throughout the day.
Since stopping the advertisements, we have implemented numerous features such as the public display, multilingual support, production history, and pathways for interaction and requests. Therefore, relying solely on past advertising results does not accurately evaluate the current experience. We have determined that we need to first revise the presentation to be more inviting and then gather new usage data.
Even with a bright theme, ensure that the stars and lines on the top page do not disappear, and that only the dark parts do not remain unnaturally. Confirm this on the test screen before reflecting it in the production version.
Sep 1 01:24
We have reflected an additional 54 items into the production, and we have completed the state where creators and project basic information can be understood in English only. Next, we have postponed the translation correction function to prioritize the English version of the production history, implementing the English display mechanism for 636 publicly updated logs totaling 36,048 characters up to the test screen, and we have completed bulk translation and readability verification. However, the production reflection has not been conducted yet.
Even if we create a feature that allows the person to correct the translation, the range of what can be read in English will not increase. Therefore, we prioritized making it possible to track production history solely in English.
Reflect the English display of production history in the live environment. After backing up and re-confirming the latest original text, incorporate 636 entries and verify if the history can be tracked in English only.
Aug 28 00:36
Batch-translated 176 key items from public Creators and Projects and deployed all of them to production. A fresh English-only review showed that important information was still left in Japanese, including project purposes and assumptions, creators’ practical capabilities, consultation details, and artifact titles. The scope was therefore expanded, and support for another 54 items—about 2,298 Japanese characters—has reached the Preview stage.
I decided that translating only public information in a safe batch and rechecking its publication status and source text immediately before deployment would balance speed and safety better than continuing to process the one-time backlog at one item every five minutes.
Translate the additional 54 items in one batch, verify that Creators and Projects can be understood in English alone, and then deploy them to production.
Aug 27 00:38
Fixed the issue where switching languages was followed by an unexpected return to Japanese, making English display stable. Then deployed a system that safely stores automatic translations and prevents old translations from being used when the original text changes, and verified one real public text through the AI translation flow. Creator and Project English pages have reached Preview, but many sections still remain in Japanese, so the site cannot yet be understood completely in English alone.
Menus and headings alone are not enough. If readers cannot understand who a Creator is, what they are making, why they are making it, and how far they have progressed, multilingual support has little value. That is why the completion condition is that the page content itself can be understood in English alone.
Translate the main Creator and Project content in production, identify what still cannot be understood in English alone, and decide what else should be translated.
Aug 25 13:02
Implemented the foundation for English public pages and reached a Preview state with English URLs and static interface text. However, if the body remains in Japanese, non-bilingual users still cannot understand the project, so the completion condition for multilingual support was clarified as: “Creator, Project, and creation history can be understood in English alone.” We also fixed as a key business hypothesis a model in which companies review creation history, commission paid PoCs from Creators, monitor progress, and connect successful work to further engagements.
The value of Creators Log is not translating menus, but enabling third parties to understand what someone is making, how they are deciding, and how far they have progressed. I also believe that if the same history can repeatedly support selection before a company commissions work, oversight during the engagement, and proof of results afterward, then the creation record itself may generate transactions.
Receive Codex’s language-tab fix and verify in Preview how the Japanese/English switch at the top affects existing screens.
Aug 25 07:57
Defined the core of the business model while deliberately preserving room to respond flexibly to circumstances. Reorganized Creator pages so visitors first see Projects and can then trace the person’s recent activity back through time. Project pages were also rebuilt so the name, overview, image, current state, public items, reactions, and detailed history can be read in a natural order, and the changes were deployed to production. The roadmap was fixed as well, and we decided not to add a new “primary Project action” feature.
Projects already have settings for who they are looking for, links to public demos and test sites, comments, collaboration offers and conversations, work requests, Wall Meetings, and Creator Support. Rather than layering on similar features, we decided it would be better to see whether the existing entry points are actually used.
Review URL structure, translation scope, the relationship with original text, search, cost, and publication boundaries so public Creators, Projects, and updates can be read safely in Japanese and English.
Aug 22 21:31
Reviewed roughly three months of data since launch, past monetization experiments, and the original concept, then reconsidered the shape of the business. The current leading idea is not to build a system that sells anything, but to communicate Project creation histories in Japanese and English as evidence of trust and help outside people move into actions such as trying, collaborating, commissioning, or supporting. There is still no confidence that this can win, and the project remains at the stage before deciding whether to implement it.
Apps, games, music, and physical goods all require different sales methods and rights handling. Trying to cover everything with one payment feature would create an ever-growing set of Project-specific requirements. What can likely be shared across domains is the creation history, translation, evidence for judging trust, and entry points that let outside people take the next action.
Make a final roadmap decision, including the policy not to build a system for selling anything, and only if it is adopted, determine which existing features can be reused.
Aug 22 01:37
Published an operations announcement about “Everyone’s Reality” to all registered users. We then audited roughly three months of usage since launch and the opportunity and monetization mechanisms we had tested. The review confirmed that creation history is beginning to serve as evidence of trust in some cases, while monetization in the external market remains unproven.
The current fees from support and consultations offer limited room for growth, so we are reconsidering the business model itself by reasoning backward from the question, “What would we do if we wanted to build ¥10 billion in revenue?”
Consider and test models such as a project-history foundation for organizations and a project-discovery foundation for companies, then decide which business model to adopt.
Aug 20 21:11
Opened “Everyone’s Reality” to all registered users. Just before release, found and fixed a setting that would have exposed it to signed-out visitors, and launched it so only signed-in users can view it.
Rather than adding more features, we decided to first reach a state where real users are posting and replying to one another.
Expand the audience for operations announcements and publish a notice so all registered users can be informed that “Everyone’s Reality” is now available.
Aug 18 03:01
Improved “Everyone’s Reality” so update content is understandable and posting, replying, and following form a coherent flow. Real use before launch revealed the need to fix post-registration consent, guidance for read-only users, prompts toward Project creation, and how the posting menu appears.
Because it felt more natural not to ask people who only want to look to begin creating, and to require profile setup only when they start interacting.
After GitHub recovers, apply the pre-release improvements in order, beginning with the post-menu fix.
Aug 16 01:16
Connected regular timeline posts, likes, replies, mentions, and notifications, and reached real-device testing before the full release. After using it directly, we decided to refine the timeline presentation one more step before opening it.
Hiding the update content made it impossible to tell what had changed and made the page look like “a graveyard of Project updates.” Since casual posts and conversations should also emerge here, “Everyone’s Reality” feels more fitting than “Everyone’s Updates.”
Show one sentence explaining what changed on every Project update, make the entire post area open the details, and rename the heading to “Everyone’s Reality.”
Aug 14 22:28
Opened collaboration and support contact features to all eligible Projects. Also fixed an issue where the character failed to respond well after Project updates. A timeline that mixes public updates with casual posts is now being prototyped.
A list containing only Project updates looked like “a graveyard of text called updates.” It did not reveal people’s personalities or ways of thinking, and it was unlikely to generate conversation.
Improve the timeline UI/UX, connect likes, replies, mentions, and notifications to posts, and then perform real-device checks before opening it to everyone.
Aug 13 16:28
Made it easier to return to Project management and improved message readability. Update-email receiving settings were also reviewed.
To make the service easy to use without getting lost and help Project updates reach users more effectively.
Expand the collaboration and support contact feature to all eligible Projects.
Aug 11 00:03
Added a personal page and messaging for users who are not Creators, so they can review project-related messages in a list and return to conversations. Real-device testing also suggested that update emails may not have been configured to reach most users, so we have begun reviewing the delivery system.
Even if we add features, users have no reason to return if updates and new activity never reach them. We need not only features that move projects forward, but also mechanisms that bring people together, create conversation, and sustain relationships.
Organize consent and delivery settings so that daily update notices and a future weekly digest reach the users who want them.
Aug 9 07:27
Opened each Project’s “Who I’m looking for now” setting to all Creators and deployed a Founder-Project-only production path that lets non-Creators act on a Project. Rewrote the offer screen from the other party’s perspective and enabled Creators themselves to check the “public view.”
Displaying a Need has little value if outside visitors cannot act on it immediately. Real-device testing also showed that the funding-offer screen was written from the Creator’s perspective, causing even me to drop off, and that the Owner could not verify the external view.
While logged in as the Owner, check the “public view” on a real device and verify that it matches what outside visitors actually see.
Aug 7 03:03
Prototyped a feature that lets a Creator choose who they are currently looking for in one tap and display it on each Project’s public page. After repeated real-device checks, automatic recommendations and multi-stage classification were removed. The remaining work is to finalize placement, size, and the action button.
The first implementation had too many choices and explanations, and even displayed irrelevant suggestions, which felt unpleasant. Because the feature matters only when it is public and leads to real action, it was narrowed to show exactly the single option chosen by the Creator.
Move the recruitment display on the public page to just before the progress record, make it slightly smaller on mobile, and show an action button only when an appropriate existing path is available.
Aug 4 23:47
The character that reacts after Project updates now appears in the center of the screen on smartphones and can change its expression according to the update. After reviewing 53 public Projects, I also concluded that the support needed to move a Project forward must be considered separately from the opportunities the Creator personally wants.
Public pages alone do not reveal whether someone wants funding or serious commercialization. Rather than deciding the next action solely from public information, I want a system that checks both where the Project is currently stuck and what the person themselves wants.
Complete the design of a system that organizes the support each Project needs and the opportunities the Creator wants, then proposes the next action together with the reason.
Aug 4 12:22
There was a bug that prevented the character from appearing on mobile, and I addressed it. If the fix holds, I will pause work on the character feature here and move on.
Aug 3 23:50
Opened the character that reacts after Project updates to all Creators. Safeguards ensure the content is not used for AI training, and limited-share and private information are excluded from the character feature. The terms of service, privacy policy, and settings screen were also updated.
Because the feature should make continued Project updates more enjoyable, but only after the scope of information sent to AI and related safety conditions are properly established.
Pause the detailed work for a moment. Take a broad view and return to overall strategy: what information do companies, supporters, and others want to see, and how should it be made visible?
Will the character comment naturally?
Jul 31 18:17
Deployed the character that reacts after updates to production for the Owner only. It now appears in the center for about 12 seconds, uses nine expressions, and responds with lines that incorporate concrete words from the public update.
A small display in the lower right was easy to ignore, and generic lines or a tone that sounded like outside commentary were too weak as a response to an update. The adjustments therefore prioritize accuracy of content and expression, not only speed of display.
As Owner, publish one meaningful update and verify that the specific content, character-like tone, and facial expression all match.
Jul 31 01:04
Testing an Owner-only character that reacts immediately after a Project update.
Daily update work can feel mundane. The question is whether a character that responds immediately can affect the willingness to update. We will begin with an experimental validation.
Deploy to production for the Owner only, perform one manual update and one AI update, and verify the lines, expressions, display method, and related behavior.
Jul 28 19:47
Released the secondary site to production and verified in the production environment that it had no serious impact on the main Creators Log service.
I decided we had done enough and moved forward with public release.
Jul 26 21:31
Reorganized the AI-update fields to reduce duplication and opened Project-specific “reminders” to all Creators. On the signup start page, fixed both the problem that visitors could not tell what the site does and a 404 encountered by users already logged in.
Because the top page and X already communicate the service, the signup screen should not become a large explanation page. It is better to add only a short indication that this is a new registration and what type of service it is.
After changing the signup start page, observe the conversion rate from signup_view to signup_submit.
Jul 24 02:18
Added a search box and filters to Explore. Also added notifications and reply functionality when work requests arrive.
Along with improving discoverability, added the paths needed for people to request and accept actual work.
Work requests could arrive, but recipients could not reply, so it was necessary to address the issue in advance.
Because many features have now been implemented, measure their effects and accelerate the PDCA cycle.
Jul 23 02:21
Made content written in manual updates appear correctly on public pages and simplified the input around two primary fields. Friend invitations now connect from X to the inviter’s public page. Next, Project and Creator search will be improved.
Rather than adding new features, the priority is a flow in which recorded work is communicated, brings people in, and helps them discover the next Creator or Project.
Because updates and their reasons were buried deep in the history, and there was no way to find public Creators or Projects by name.
Add keyword search across Creators and Projects in Explore.
Jul 22 01:30
Opened the support feature to all eligible Creators and redesigned the phase display for public Projects.
Made it possible for Creators who meet the safety requirements to begin accepting support on their own.
Because the foundation for controlling a safe public scope was in place, making it appropriate to proceed to real use.
Explore improvements to the discoverability of Projects and Creators, as well as the usability of the friend-invitation feature.
Jul 20 00:35
Improving the readability of the mobile screens before implementing the support feature.
Because the work had focused mainly on desktop, mobile readability issues became clear again, so they were fixed before proceeding with the support feature.
Support only emerges once people can post updates. The underlying usability problems therefore needed to be fixed first.
Now that the mobile improvements are largely complete, proceed with full implementation of the support feature.
Jul 18 03:08
Added post-payment email notifications and a screen that summarizes earnings from support and consultations to the Creator-level support feature. Safety checks are now underway before opening it to everyone.
Turned not only the payment screen but also post-support notifications, sales confirmation, and expected payout information into one coherent experience.
Actual use showed that completing payment is not enough; users also need to know who receives it, how much is received, and when it can be confirmed.
Run one ¥500 support payment in production and confirm the received amount and notifications to both parties.
Jul 17 02:26
The first ¥500 contribution actually reached a Creator. After using the feature on a real device, it became clear that organizing support around Creators rather than individual Projects is cleaner, so the design is being changed.
Changing the specification so support is directed to the Creator rather than to a Project.
Because when I thought through who people truly want to support, I realized it is the person who keeps creating Projects.
Place the support button in the Creator section and verify in production the new flow from selecting an amount to the Stripe screen.
Jul 16 00:38
Carefully reviewed the mobile flow for new users again. The support feature for each Project has reached the point immediately before a real payment.
Alongside delivering updates, the flow is being connected so users can reach their first creation log without getting lost and that record can ultimately contribute to Creator income.
Because improving the user experience meant implementing early the experience of a log turning into income.
Complete one real support payment and verify the Creator’s receipt and its reflection in the admin screen.
At what point during an unfinished Project would you feel like offering support?
Jul 13 23:34
Connected a once-daily production email that delivers public updates from followed Creators. It places the Creator’s own update first and limits delivery to a maximum of four Projects.
Added a return path that delivers creative activity even to people who are not currently visiting, rather than relying only on in-app notifications.
Real emails became harder to read as more updates were included, so the structure now prioritizes different Creators and lets recipients start by checking their own updates.
In the next automatic delivery, verify real-data delivery and readability.
How many Project updates in a single email would remain easy to read?
Jul 11 02:11
Redesigned the dashboard and project management screens into a UI that is easier to use without getting lost.
Continued improving the public pages and refined the admin-area UI/UX so that Creators themselves can keep using the service more easily.
Because in actual use it was extremely hard to tell what was public and what action to take next.
Because the work has focused on desktop views, review the main screens on mobile and adjust readability and usability.
Jul 10 03:06
Following the consultation flow, added a way to send a one-line problem to the operations team and refined how the Dashboard, public page, and Project page appear. The system that turns records into consultation or support is being reviewed.
Prioritized capturing support needs and strengthening how trust appears from the outside, not just building sales paths.
Because even with traffic and consultation paths, people are unlikely to move toward support or transactions if they cannot understand what is being made or what they can ask about.
Watch advertising traffic, consultation and brainstorming meetings, and the input of Creators’ problems, then decide which point of contact to strengthen next.
Does this public page make it clear what is being built and what kinds of consultation are available?
Jul 8 22:31
Advanced the consultation and brainstorming meeting feature so eligible Creators can accept bookings from their own public pages. The path from logs to consultations and work is beginning to widen.
As participation increased, we stopped sending email announcements for every Project update. Instead, we created a way for the operations team to post announcements on the Dashboard.
Because the X advertising campaign is progressing well, making this the right time for the change.
Next, design a way for Creators to enter the support they currently need and the problems they are facing.
What support would be most helpful right now for the Project you are creating?
Jul 8 00:27
Reached a point where consultation and brainstorming meetings can be purchased in production. Post-purchase guidance, notifications, and order confirmation all work, advancing the validation of a small but real sales path.
Moved from merely showing the offering on a public page to a stage where it can actually be purchased and lead into a consultation.
To prevent people from getting lost after purchase, notifications to buyers and Creators, an inquiry path, and an operations review screen were also prepared.
Next, organize the overall priorities and define the conditions for opening the consultation menu gradually to a small number of Creators.
Would it feel useful to have a path for booking a short consultation after viewing a Project in progress?
Jul 6 13:36
To help Creators monetize, advanced “consultation and brainstorming meetings” to the point where they can be shown on public pages. General release and purchasing are still disabled while a safe flow is validated.
We had also considered paid consultation paths based on practical skills, but redesigned toward a single entry point for each Creator through a “consultation and brainstorming meeting” offering.
Because prioritizing clarity should make it easier for Creators to generate revenue.
Before enabling payment, verify order management, refund and cancellation conditions, legal disclosures, and how the scheduling URL will be revealed.
Would you see value in paying for one-on-one consultation or brainstorming with a Creator you personally thought looked promising?
Jul 2 12:04
Users who actually tried the service expressed support for its direction and reported save-related bugs. Comment replies and editing, discovery, legal notices, and backups are also being improved.
Made identifying and fixing the save, reply, edit, and discovery friction encountered by real users the top priority.
Because users have begun creating real Projects and leaving comments after registration, and the friction they encounter in actual use is becoming useful material for product improvement.
On a real iPhone, verify and fix the issue where the screen remains zoomed in after text input and improve the readability of the comments section.
Does the comments section on the Project page look like an easy place to read reactions and replies?
Jul 1 22:44
As users began progressing from ad-driven registration to Project creation, the operational foundation—such as inquiries, notifications, and terms—was put in place before adding more features.
Before expanding monetization paths, changed the decision to first establish the operations contact points and legal disclosures needed once the user base grows.
As the number of early users began to grow, the service needed a place to receive questions and defects, reassuring public information, and an operations-side response path.
Prepare the disclosures required under the Act on Specified Commercial Transactions and define the conditions for taking paid consultations and support flows into production.
Would having an inquiry contact point and terms of service reduce anxiety when using the service for the first time?
Jun 30 22:11
Update emails have moved into general operation, and iPhone device checks are complete. As new Projects begin to appear, the priority has shifted from adding features to improving readability and the quality of discovery.
Fixed broken flows, clipped displays, and slow transitions found on real devices, and removed the issue where seed data was mixed into the list.
Actual use showed that being able to move without getting lost and correctly discover interesting activity matters more than the number of features.
Remove completed Projects from the active list and refine the inclusion rules for discovery surfaces.
Can you find a Project on the Explore page that makes you want to open it?
Jun 29 22:21
The update-notification system is ready to move from a limited test into general operation. Delivery is restricted to public Creators, and production will be used to test whether real updates are received and lead to return visits or further updates.
Changed update-email delivery from all registered users to only Creators who are currently public.
To avoid sending unnecessary notifications to people who only registered, and to test whether active users return to each other’s work.
Publish one real public update and confirm that it is sent to and received by the intended audience.
Would notifications about other Creators’ updates give you a reason to return and see what they are doing?
Jun 29 17:43
The flow from records to evidence-backed practical capabilities and then to consultation is now taking shape. Operations are being prepared to observe post-registration activity and return visits during initial Creator recruitment.
Moved from the stage of continuously adding features to welcoming real Creators and testing whether registration, updating, and return visits occur.
The recording and consultation mechanisms have completed one test cycle. The next question is whether, as more people use the service, records lead to continued activity and new opportunities.
Complete the limited update-notification test, begin recruiting initial Creators, and observe what they do after registration.
Does this explanation communicate what someone gets back from using Creators Log?
Jun 23 10:38
Creators Log has moved toward a structure that does not expose the entire creative process. It preserves deep records internally while selecting only the current state, things that have taken form, and important turning points for the public page.
Changed the public page from directly proclaiming enthusiasm to a quieter structure that conveys activity status, an overview, what is public, recent movement, and the story behind the work.
Putting every uncertainty and effort at the forefront felt heavy for first-time visitors, and the pressure of explanation began to outweigh the project’s appeal. Deep records should accumulate behind the scenes, while showing only the necessary slices allows the underlying energy to come through.
Use the updated input prompt to create new Snapshots for Creators Log, Resignation Assessment, and My Tiny World, then check whether the public-facing slice feels natural across different kinds of challenges.
Jun 22 16:51
Creators Log changed direction from a place that presents the creative process as a sales asset to a place that preserves the current state of unfinished challenges and lets someone witness them. A Snapshot feature now records the current state, what changed since the previous entry, the reason for the decision, and the next step as one unit, making the middle of the challenge visible.
Shifted from centering the design on leading to consultations, requests, and transactions to centering it on recording and sharing the moments of an unfinished challenge itself. The record now preserves not only progress, but also what changed and why the decision was made.
Problems can sometimes be solved independently before advice is needed, so problem-solving alone is not a reason to keep using the service. By contrast, preserving uncertainty, conviction, and changes of direction exactly as they existed before completion, and having someone witness them, has a value different from publishing a finished product.
Leave the first public Snapshot on Creators Log’s own Project and check on the actual page whether first-time visitors understand the current state and energy of the challenge.
Jun 18 16:53
Creators Log has moved beyond being viewed as a place to collect support and reactions on public pages. It is now being reframed as a place to find people who can lead to consultations, requests, and purchases based on a creator’s process and what they have made public. The turning point was the decision to treat logs not as records that must be read, but as sales assets that help reveal what a creator can sell. Rather than trying to sell only the creator’s main product, we will test whether the way they build, decide, and improve can itself lead to requests and transactions.
Using Creators Log’s own history, manually create three promising sales angles, three likely request types, and three initial audiences to show it to.
Does this explanation make it clear that this is a service where work in progress can lead to commissions?
Jun 18 14:50
After implementing the minimum loop that feeds external reactions back into the improvement history, Creators Log tested how the public page should be presented. We found that asking visitors to answer a question immediately felt demanding and could weaken the project’s appeal. The turning point was moving the entry experience away from “a question” and toward “I want to be part of this challenge.” The new approach is to first communicate the goal and current state, let people choose how to support or participate, and ask for a response only when there is something specific we genuinely want to know.
Create one new update on Creators Log’s own public page and check whether first-time visitors understand the current state of the challenge and how they can support or get involved.
After seeing this page, do you feel like supporting it or getting involved?
Jun 18 12:03
Since the previous update, Creators Log has changed direction from “a recording device that organizes the current state when materials are dropped in” to “a platform where outside reactions become improvement history and that process creates trust.” Incentive design for viewers was placed just below the top priority. Rather than helping only the creator, the core is now a loop that makes viewers want to respond and feeds those responses back into the next improvement.
Using Claude’s audit, review the current screens, flows, and data structure against the loop “a question worth seeing → external reaction → improvement history → trust,” then choose the first gap to close.
I want to examine why viewers would want to respond, and how showing that their response influenced an improvement could turn into trust. Can this experience be established through a minimum flow?
Jun 18 09:20
Since the previous update, Creators Log’s center of gravity has shifted from “a place to publish the creative process and build trust” to “a recording device that organizes creative work scattered across AI chats and implementation histories by Project and exposes only what is needed.” The biggest turning point was deciding that, before optimizing public pages for viewers, the core should prevent creators themselves from losing their progress, decisions, learning, and next actions.
Design a minimum flow that adds materials such as AI chats and implementation reports to a Project and organizes them into progress, decisions, learning, next actions, and candidates for publication.
For creators using AI across multiple Projects, would an experience where “you drop in the materials, your current state is organized, and only what is needed can be shared externally” be a reason to keep using the service?
Jun 16 23:48
Since the previous update, Creators Log has moved beyond being “a place to preserve creative decisions” and has been redefined as a place that turns the process of making into trust. The biggest turning point was not merely organizing logs, but placing at the center of the value proposition the ability to show process, reactions, and improvements before completion and thereby expand trust in an era when AI enables anyone to create.
Check the top page on a PC and a real iPhone and confirm that first-time visitors can read the Hero, the benefits of using Creators Log, the publication scope, and the featured Projects.
With the message “The more of your process you preserve, the further trust can travel,” I want to see whether individuals creating with AI feel, “I want to put my work here.”
Jun 15 22:16
Since the previous update, Creators Log has moved from implementing a minimum loop toward becoming a place that records creative decisions. After confirming limited sharing, reactions, notifications, and AI updates based on those reactions, the biggest turning point was changing direction away from foregrounding technical work logs. The new design preserves what changed since the previous record, how the decision shifted, and what was deliberately ruled out.
Publish one Creators Log update and use an iPhone to check whether the Decision Log on the public page communicates to a first-time visitor what was considered and where the decision changed.
I want to see whether a first-time creator, looking not at technical work history but at questions, uncertainty, and changes in judgment, feels, “I want to preserve my own creative process too.”
Jun 10 18:00
Rebuilding v1 with Next.js and Supabase. Implementing the minimum loop for authentication, ownership, the feed, feedback, and intent.
Have the first creators use it and validate the experience of the AI-assisted update flow.
Will a creator seeing it for the first time feel, “I want to put my work here”? Where will they get lost in the flow?
6 2026 10
Creators Log (this site)
The creation log platform itself, being published as it's built.
Open link ↗5 2026 28
The Creators Log project was started.
Creators who are quickly testing what can be done with AI.
Create a list of needs that connects existing production history, external information, and personal responses, separating speculation from verified content.
What was the first part of this page that caught your attention?
After seeing this record, would you want to keep following what happens next?