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TIMELINE ARCHIVE
Follow public updates, creation logs, and related releases from newest to oldest.
Updates
3
Creation logs
5
Related releases
2
TIMELINE
Public records are arranged in one timeline without duplicating the same event.
Jun 15 22:33
Real-device iPhone testing showed that the game feels playable through floor nine, leading to the decision to treat the nine-floor build as the first release candidate instead of waiting until all 18 floors are complete.…
Play through the latest version on a real iPhone and verify in a single run that the village entrance works, the treasure on floor nine can be brought home, and…
For someone trying the nine-floor version for the first time, are the entrance, the objective, and the joy of bringing something home clear without explanation?
Jun 15 09:44
The game has reached a state where it can be played on a real iPhone. Dungeon movement, combat, inventory management, and decisions about what to bring home are beginning to work as a game. Device testing revealed readab…
Play on a real iPhone from the opening floors through floor eight and beyond, and check the feel of monster houses and throwing actions.
Are the opening difficulty and the amount of change after floor eight well balanced?
6 2026 12
iPhone Device Test Build
A test version privately published on Roblox and verified as playable on a physical iPhone.
6 2026 12
Tested how Delve feels to play on a real iPhone
Jun 5 18:00
Testing exploration that moves one tile at a time and the loop of bringing items home to grow the house. The basic controls are working, but the UI flow and item clarity still need improvement.
Fix the play entry point at the top of the screen and retest the points where children got lost.
Will a child seeing it for the first time notice the dungeon entrance? Is there too much information in the HUD?
5 2026 28
Prototyped the dungeon controls
5 2026 28
My Tiny World Prototype (Roblox)
A test build where you can try exploring and collecting one tile at a time.
Open link ↗5 2026 20
The My Tiny World project was started.
A creator rapidly prototyping games, diagnostic services, and creation-log infrastructure together with AI.