広告効果測定
同意した場合のみX Pixelを使用します。
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Project
A small Roblox exploration, collection, and progression game I'm building together with AI.

Last updated: Jun 15, 2026
After testing on a physical iPhone, it felt playable through floor 9, so I decided to treat the 9-floor version as a release candidate instead of waiting to build out all 18 floors.
iPhone Device Test Build
A test version privately published on Roblox and verified as playable on a physical iPhone.

My Tiny World Prototype (Roblox) ↗
A test build where you can try exploring and collecting one tile at a time.
Support Yu Kanda's work from JPY 500.
Support Yu Kanda (Japanese)My children were using an app called Roblox, and I started playing it with them. Adults can enjoy it too. Looking at Roblox’s business direction, it is focusing more on users aged 18 and over, so making a game now could become an asset. I want to use AI to remake the roguelike dungeon games I used to play for more than ten hours a day as a child.
Would a dungeon exploration game where you move one tile at a time, combined with a loop of “bring things home and grow your village,” be enjoyable across generations?
Parents in their 30s and 40s who used to enjoy dungeon-crawling games, and their children. For people who want an immersive experience they can lose track of time in.
8 records · 4 production days
Tested how Delve feels to play on a real iPhone
Testing exploration that moves one tile at a time and the loop of bringing items home to grow the house. The basic controls are working, but the UI flow and item clarity still need improvement.
Parent-and-child testing revealed UI issues
Prototyped the dungeon controls
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Log in to comment (Japanese)面白そう!
A creator rapidly prototyping games, diagnostic services, and creation-log infrastructure together with AI.
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A business that connects job seekers and companies in real-time using AI.
A creation log platform that turns the process of taking on challenges into trust, connecting it to support, consultation, and transactions.
風来のシレンみたいでいいですね!